Gaming phones like the new Razer Phone 2 seem to fascinate the companies that make them more than the general public. Razer really wants “gaming phones” to happen. But if you’re not sure what that means, the only way for them to convince you is to make gaming phones.
So Razer is at it again with the second iteration of its phone that’s dedicated to the idea that people want the smartphone equivalent of a high-end PC with gaming specs. Razer’s hope is that if you’re deeply involved in mobile gaming, want to stream gameplay, or think you can gain an edge in your next match from gaming-oriented hardware, investing in a phone specifically tailored for what you’re into might make sense.
What do you get in the Razer Phone 2 that justifies its $799 price tag over a phone with the same price, like the recently reviewed Google Pixel 3? A lot, actually: Dolby Stereo speakers, a fast refresh 120Hz screen with HDR content support, Chroma lighting, tons of Razer game optimizations, and a “game boost” mode that gives you extra power if you need it.
However, mobile gaming doesn’t have the same lofty requirements as PC gaming. You don’t need a massive desktop or a $2,000 laptop to play mobile games at their best settings; any other flagship smartphone will do. What Razer wants you to believe is that the Phone 2 is a great phone and the best gaming phone. But only one of those things is true.
- Smoothest display on any current Android phone
- Best speakers on any current Android phone
- A light-up Chroma logo
- Cameras are (still) a miss
- Brick design is unwieldy
- Gets warm playing videos / games
Source : https://www.theverge.com/2018/10/22/18001100/razer-phone-2-review-gaming-chroma-features-light-up-price-specs389